Entry tags:
Entry tags:
Character Application
Name: Alastor Grey (Known by most as Dr. Grey or Grey as very few, if any, know his first name.)
Fandom: OC
Canon point/AU: N/A.
Journal:
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Fandom: OC
Canon point/AU: N/A.
Journal:
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Entry tags:
Credits: Capitol/Arena 07
STATS
District: 2
Score: 7
Arena 07 Credits: 220
Supplies: None.
Weapons: None.
Credit purchases: None.
District: 2
Score: 7
Arena 07 Credits: 220
Supplies: None.
Weapons: None.
Credit purchases: None.
Entry tags:
Credits: Arena 06
STATS
District: 2
Score: 7
Arena 06 Credits: 200
Supplies: Empty jar, 50' twine, 1 tin of oysters and a sealed foiled package of foie gras.
Weapons: Spear.
Credit purchases: None.
District: 2
Score: 7
Arena 06 Credits: 200
Supplies: Empty jar, 50' twine, 1 tin of oysters and a sealed foiled package of foie gras.
Weapons: Spear.
Credit purchases: None.
- As Grey returns to his suite after being killed in arena 05, Sherlock Holmes confronts him about killing Katurian. (+15)
- While on his way to a bar, Grey finds Aunamee in the central commons of the training center. A tense reunion ensues as the two of them subtly (or not so subtly) take verbal swings at each other. Aunamee baits Grey. (+5)
- Grey decides that Alpha would make the perfect test subject for finding a cure for DID and confronts him at a bar, inviting him to his lab with the promise of removing one of the personalities in his head. (+5, +5)
- Katurian spots Grey during the Capitol lock down. Peacekeepers end up needing to be involved. (+5)
- While attending Momoko's victory crowning ball, Grey meets Albert Wesker. (+5, +5)
- Grey runs for the Cornucopia, and while he isn't able to acquire any supplies directly from it, he does manage to wrestle a bag from Sherlock. (+5)
- Bag acquired, Grey begins to follow Howard from a distance. (+25)
- Grey follows Howard to Frontierland, still lying low. (+5)
- As Howard departs to Fantasyland upon receiving a note from Aunamee, Grey continues to follow him, planning to make the kill there. He instead falls into Aunamee's trap. (+5, +5)
- Holding him captive, Aunamee proceeds to both physically and psychologically torture him. (+15)
- Releasing his bindings, Aunamee leaves him as bait for Hyperion but has to first shoo a hungry R away. (+5)
- Hyperion arrives to finish off a badly injured Grey. (+25, +5, +5)
- Back at the Capitol, Grey has a breakdown over the events of Arena 06. (+25, +15, +5)
- Grey makes an assassination attempt on Aunamee at the library. (+25, +5)
Entry tags:
Credits: Arena 05
STATS
District: 2
Score: 7
Arena 05 Credits: 152
+ Food (5 credits) + Sleeping bag (20 credits) = 127
District: 2
Score: 7
Arena 05 Credits: 152
+ Food (5 credits) + Sleeping bag (20 credits) = 127
- Grey lucks out at the Cornucopia, managing to come away with a bag full of supplies and a harpoon. On his way away from the Cornucopia, he runs into Katurian and a shaky alliance is formed. (+5, +5, +25)
- As they continue away from the Cornucopia, Katurian spots an injured Eliot near it and alerts Grey. They double back to kill him but Chris ends up landing the killing blow while attempting to protect the other man. (+5, +5, +25)
- Sherlock stumbles upon Grey and Katurian where they've made camp. Katurian makes the sad mistake of attempting to warn Sherlock away, breaking the already shaky alliance he had with Grey. He gets a harpoon through the gut for it and is left to bleed or freeze to death on the glacier. (+5, +5, +25)
- Grey finds himself in the grip of a childhood nightmare. Initially fearful, he quickly realizes that Aunamee would be depowered like every other tribute and he soon gains the upper hand, driving the psychic (who has yet to recognize the scientist) to flee. (+15, +25)
- Giddy and elated at the shift in power between himself and Aunamee, he runs into Chibiusa as he continues on, making quick work of the small child. (+15, +25)
- Tracking Aunamee by the blood he leaves behind, he attempts to trick the psychic by offering an alliance and leading him back to where he's stashed the harpoon in a crevasse, not realizing the effects the crevasses have on tribute abilities. Aunamee's powers returning to him in the crevasse, they fight to the death, Grey coming out barely alive when part of the crevasse collapses into the sea, taking Aunamee with it. Wyatt, too late to kill Aunamee, instead accepts Grey's request for a mercy kill. (+5, +5)
- While on his way to a bar, Grey finds Aunamee in the central commons of the training center. A tense reunion ensues as the two of them subtly (or not so subtly) take verbal swings at each other. (+5)
Entry tags:
Credits: Arena 04
STATS
District: 2
Score: 7
Arena 04 Credits: 105
+ Folding knife (20 credits) = 85
District: 2
Score: 7
Arena 04 Credits: 105
+ Folding knife (20 credits) = 85
- Learning from his last experience at the Cornucopia, Grey goes for a quicker, in and out strategy, aiming to grab what he can and then find a safe location. He runs into Alex Rider as they both go for the same bag, but knocks the smaller, younger man aside and makes off with the goods. (+2, +25)
- After spending five days scraping by in the woods as he waits for some of the tributes to pick each other off, Grey makes his way towards the building for shelter and supplies. (+15)
- While exploring inside the building, Grey runs into a very ill Draco Malfoy before all the pieces of the puzzle suddenly click into place. He quickly retreats back to the forest. (+2, +5, +25)
- Grey encounters a glitching Alpha near the edge of the forest and kills him. (+2, +5, +25)
- Grey runs into a way too trusting Some directly after the earthquake and uses his trusting nature to kill him. (+2, +5)
- Wyatt and Grey meet again and Grey manages to fatally stab the other man before Neeshka fires an arrow that kills him. (+2, +5, +25)
- Grey finds himself beside an irate Some at the Capitol rave party. Angry shouting and nastiness ensues. (+2, +5)
Entry tags:
Credits: Arena 03
STATS
District: 2
Score: 6
Arena 03 Credits: 109
District: 2
Score: 6
Arena 03 Credits: 109
- Grey rushes for the Cornucopia a second time but finds himself even less lucky than the first time, engaging in battle with Wyatt before being killed by both him and Eliot. (+25, +2, +5)
- Angry and humiliated at being killed off so early at the Cornucopia, Grey hits up the training center. (+15)
- While hanging around the common area to watch the Games and partake of the Capitol's delicious food, Grey can't help but notice (and take interest in) a certain eight-legged monster named Some. (+25, +5, +2)
- Grey listens in on a broadcast by Cruentus. (+2)
- Grey visits the training center a second time. (+15)
- After Tate's assassination at Ariadne's crowning ceremony, Grey again runs into Some amidst the chaos. (+2, +5)
- Grey's new stylist manages to force him into attending the Capitol's mandatory Halloween Party. Dressed as a mummy. (+2)
Entry tags:
Credits: Arena 02
STATS
District: 2
Score: 6
Arena 02 Credits: 70
District: 2
Score: 6
Arena 02 Credits: 70
- Arena 02 begins. Grey and Eliot run into each other on the way to the Cornucopia. Literally. (+25, +2)
- A slightly banged up Dr. Grey kills a weak and hungry Tali. (+25, +2, +5)
- Grey takes advantage of one ambush to set up his own, killing Eliot. (+2, +5)
- Enraged by Eliot's death, Max leads Grey into a trap, killing him. (+25, +2, +5)
- Grey is escorted off to be presented before the mysterious red-haired lady. (+25, +2)
- Grey and Eliot notice one another again backstage of the interviews with Caesar Flickerman. (+2)
- Tension builds between Grey and Eliot during intermission between interviews. Enraged at having his first name both known and used before thousands of people, Grey makes an attempt on Caesar's life during his own interview, earning him an injection of tracker jacker venom. (+2, +5, +25)