STATS
District: 2
Score: 7
Arena 06 Credits: 200
Supplies: Empty jar, 50' twine, 1 tin of oysters and a sealed foiled package of foie gras.
Weapons: Spear.
Credit purchases: None.
District: 2
Score: 7
Arena 06 Credits: 200
Supplies: Empty jar, 50' twine, 1 tin of oysters and a sealed foiled package of foie gras.
Weapons: Spear.
Credit purchases: None.
- As Grey returns to his suite after being killed in arena 05, Sherlock Holmes confronts him about killing Katurian. (+15)
- While on his way to a bar, Grey finds Aunamee in the central commons of the training center. A tense reunion ensues as the two of them subtly (or not so subtly) take verbal swings at each other. Aunamee baits Grey. (+5)
- Grey decides that Alpha would make the perfect test subject for finding a cure for DID and confronts him at a bar, inviting him to his lab with the promise of removing one of the personalities in his head. (+5, +5)
- Katurian spots Grey during the Capitol lock down. Peacekeepers end up needing to be involved. (+5)
- While attending Momoko's victory crowning ball, Grey meets Albert Wesker. (+5, +5)
- Grey runs for the Cornucopia, and while he isn't able to acquire any supplies directly from it, he does manage to wrestle a bag from Sherlock. (+5)
- Bag acquired, Grey begins to follow Howard from a distance. (+25)
- Grey follows Howard to Frontierland, still lying low. (+5)
- As Howard departs to Fantasyland upon receiving a note from Aunamee, Grey continues to follow him, planning to make the kill there. He instead falls into Aunamee's trap. (+5, +5)
- Holding him captive, Aunamee proceeds to both physically and psychologically torture him. (+15)
- Releasing his bindings, Aunamee leaves him as bait for Hyperion but has to first shoo a hungry R away. (+5)
- Hyperion arrives to finish off a badly injured Grey. (+25, +5, +5)
- Back at the Capitol, Grey has a breakdown over the events of Arena 06. (+25, +15, +5)
- Grey makes an assassination attempt on Aunamee at the library. (+25, +5)